Portions of the super meter can be used to execute enhanced special moves or counter enemy moves. Characters fall into two classes: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.Īs characters perform special moves, block oncoming attacks, or get hit by the opponent, their "chaos meters" will gradually fill. Each section also contains objects that characters can interact with differently depending on their class. If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage. The stages, based on various locations from Cartoon Network shows, such as Townsville, Foster's Home for Imaginary Friends and the Candy Kingdom, feature interactive environments and multiple areas. For instance, Marceline will regenerate some health and Dexter will switch between an offense and defense stance. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, in Crossover Chaos each match consists of a single round with each player bearing two life bars. The game is in 2.5D movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Cartoon Network: Crossover Chaos!! is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge.
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