![]() Mind you that healing in battle either cost money via potions or mana Įxile used to be a brutal game where you felt like you were thrown down the pit and each battle brought you closer to your goal of getting out. So rather than buying something nice to actually protect yourself it's more like you will always take damage from a foe but can lower it somewhat. ![]() ![]() You still needed hp, magic doesn't care about your armor and the strongest foes can use magic that you like to use all the time!Įnemies don't need to use magic to overwhelm you because armor only increases the damage you reduce by a percentage. Now you somehow train yourself cuz you know everything you just don't have "EXP" and only casters suffer the need of learning from someone else.Īrmor reduced damage, better armor reduced it better. It's probably due to the fact that the items and money drops from mobs are garbage because in the old Exile you had to not only have leveled up to train and allot points, you also had to pay for the training. Some things are taken out because during a level up you really don't get all that much to train yourself. Having useful skills in and out of combat was possible and while not needed sometimes made the return to civilization what little you got pretty fun. Also they'll mark it on the map for ya, no need to explore or be a cartographer. Hell half of the information you can ignore and walk into who needs conversations anyway. You are forced into conversations where you have pre-established answers which sound nothing like what you'd even ask about in a conversation to the point where it makes you seem really naive or stupid. THe quests give experience because the mobs sure don't give enough. The quests that you took up on your own accord were the experience to level up your party and when you came back to claim the gold reward after barely surviving that was the icing on the cake. The game was hard but you could select information out of conversations you had with people in order to find interesting things to do and tidbits of information. Speaking of which rather than enriching their item pool and allowing you to diversify how you play, they've just created more garbage for you to pick up. The food items aren't even worth picking up, they heal you for garbage amounts. "Survival" You don't need to eat anything. what's the point!? You can walk into town and get free heals. If you didn't play this well, you'd end up with having to remake characters you put time into because they died. Things costed alot but you could sell items during battle, find money and not per 3 mobs or even find loot that is an upgrade to what you had without going into their preset dungeons.Ī game about survival where your party had to eat in order to sustain themselves so sleeping outdoors while sometimes bad was a way of hunting AND healing your party. Items worth 240 suddenly worth 6 in a shop. There are times that have values that shops will not take anywhere. nothing you get from battles is worth anything. Speaking of buying, selling and upgrades. Priests are nice for minor heal but cannot bless the party for a long time. ![]() Mages might as well be replaced with archers until you find a spell that can hit more than one target. Now: Even with three levels of spells you are limited to 5 spells either mage or priest. With secrets at every turn for your wizard to decode and dangerous territory where they have to show their wit in using their magic to upgrade their arsenal and using it creatively to beat the lords of magic themselves, the slitheraki or however you spell that. The game is far butchered now compared to it's older version.īefore: Up to three levels of spells in both priest and mage classes so that you can indulge in a magic fantasy playing the game. This game used to be a charming experience where magic, fighting bows and fantasy came together in a unique way. ![]()
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